I would be extremely okay with it if they just went ahead and remade the Lion King as an animated movie but with humans
I dunno, inspired by the broadway or something.
….Don’t think about the logistics. Just do.
(via linneart)
Some more sketches from the journal I kept in 2009 during Tangled while developing the character of Rapunzel. These drawings are from my research of what a typical day in the life of Rapunzel might have been.
She would write in her journal, do laundry, prepare the fireplace for her daily hair brushing session with Mother Gothel. She had chores. She had ideas. She had good days and bad. Some days her paintings represented her hope, other days they represented her fears. Rapunzel was a regular girl bursting at the seems with creativity. Walls could not contain her spirit.
This journal later helped me when designing Rapunzel’s murals for the movie.
(more Rapunzel diary sketches and notes on my blog claireonacloud.com)
OMG SHE POSTED MORE TODAY
WHAT DID I DO IN A PAST LIFE TO DESERVE THIS
THANK YOU PAST SELF
I figured that’s might be the time to finally draw Rachel.
I just had fun with colours and now my eyes are buuurninnggg
(via crazywithreason)
From Anthony Holden!
What are studios looking for? How can I get into a good animation school? What should I be studying?
I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!
I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!
If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!
Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.
I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.
Be good, and see you soon!
PS, if you were looking for advice on draftsmanship you should probably be reading this.
This is the best advice for any student or hopeful student. Having lived your life watching cartoons and drawing in your room won’t help you to make stories that involve doing much. I’m a total homebody, but doing things that force you to experience life in different ways is key. So just go to a new place, talk to the weird guy on the street, try a new food, whatever. It will enrich your life and the stories you tell.
you really know how to cut to the core of me, baxter
you’re so wise…. like a miniature buddha, covered in hair
(via kurashitatsukimis)